Overview
I started speedrunning in 2014, and a lot of people first found me through Super Mario World records. The programming side was already part of the story, so the move into software, streaming, and creator work felt natural.
About FURiOUS
I'm Matheus, but most people know me as FURiOUS. I build software, speedrun games, and keep a retro-tech aesthetic around the things I make.
I started speedrunning in 2014, and a lot of people first found me through Super Mario World records. The programming side was already part of the story, so the move into software, streaming, and creator work felt natural.
I work as a software developer, follow gaming culture closely, and stream whenever there is room in the schedule. I love digging into how glitches work, especially in old games.
People usually know me for Super Mario World speedrunning, including the world records that landed me in Brazilian coverage and Guinness recognition more than once.
Languages, infra, and the systems I use when I am building, shipping, or keeping things running.
Speedrunning News
These articles trace the runs that put me on the map and the moments that kept me pushing forward.
August 2016
This was the first wave of coverage around the run that got people paying attention to my Super Mario work.
April 2017
The 1:13 Super Mario World run pushed my name into wider gaming coverage and eventually into Guinness recognition.
February 2018
After briefly losing the top spot, I reclaimed the Super Mario World 0 Exit record with a 45.78 second run.
July 2018
Another improvement followed, giving me a third world record in the same game and keeping the momentum alive.
March 2022
The 41.022 second completion became the record people now point to when they talk about that category.